11: The Raid
The session started at about half past six on Konistag 7th Kaltzeit. Everyone was busy preparing for the assault on Triesjaar Island. Zombrie had had a chat with his landlord, and was informed of unruly goings-on at the Kipper the night before. He decided to go down to the Hole to find everyone else.
You told
Zombrie that you had been hanging out with Goffman and had learnt a lot about
Arabyan stuff, maybe. Thijens told Zombrie that he was no longer required to
defend him at the Magistrate’s Court in the morning as Goffman had arranged a
young hot-shot lawyer to do the job. Zombrie expressed disappointment.
You all
bought various supplies such as quarrels, shot and powder, rope and grappling
hooks etc. Thijens told Felix that if he didn’t return in a couple of days then
he was to turn Nipper loose. You then went to Daankanaal to meet the army
Stubfoot had raised. Stubfoot told Klaus he didn’t particularly want to meet
his friends, especially Zombrie, and Klaus got the impression the halfling had
something against religion in general.
Klaus
inspected his men. There was Jens and Luke, who seemed to know a bit about
climbing around and getting in places that they maybe should not. Morton and
Paal were clearly just muscle, and Julius stroked his lovely crossbow,
lovingly. Stubfoot made it clear that the gang were to take orders from Klaus,
but also that they should know that any loot should be brought to him.
You could
hear strange noises coming from the boat, the ‘Rebecca’. The one-master was
chock full of sheep, fore and aft. The captain, Jacob Foolstar, was very
apologetic, but had only ‘borrowed’ the boat and didn’t know it would be
loaded. Making the best of a baaad job, Thijens waded through the sheep and did
his best to load the carronade.
You cast off
and rode the tide out into the Manaanspoort See. After a while you could see
the beacon burning above the Triesjaar Island fortress. You sailed past and
came about at a distance so as not to attract attention.
Klaus with
Jens and Luke went ashore in the row boat while everyone else waited aboard the
Rebecca. There were two other small craft tied up at the jetty. They followed
the path a short way, then scrambled over the rocks to reach the highest point
of the island. From there they could look down on the lowest, rounded, level of
the fortress, and across at the square tower. They could see that climbing up
the first storey might give them easy access, across the roof, to the tower.
Klaus lead
his men to the base of the wall and Jens scaled it and helped the others up.
Then using the grappling hooks they climbed up to the top level of the tower.
There was a light on within and Klaus took a quick look inside. To his horror,
he found himself staring straight into the eyes of a guard.
Wasting
little time, Klaus ordered his men in and smashed the door open. The first
guard fired a blunderbuss into the night and Klaus took his sword to him. The
second guard fired at Klaus too and set off some kind of alarm which made a
shrill, loud whistle. Coolly, Jens sliced up the second guard, and the alarm
stopped, and then came to Klaus’ aid. Luke was nowhere to be seen.
Between
them, Klaus and Jens incapacitated the guard. They had a few moments to survey
the guardroom before, without warning, another guard appeared at the foot of
the stairs and blew Jens’ face away, killing him instantly. Klaus charged down
the stairs and soon had the guard dead. He then went back up to the tower and
found Luke, who had avoided all the bloodshed, and convinced him to come on
down.
They made
their way down a couple of levels of the tower and into the heart of the
fortress. At the base of the third set of stairs they confronted Drexol and two
Arabyans. The Arabyans rushed at them whilst Drexol fled towards what looked like
an indoor garden, or something.
Meanwhile,
everyone else, on the boat, decided it was time to come in the front way. They
got to the quay and began to make their way up the steep path towards the
fortress. Thijens ordered the ship’s captain to stay north of the island and
train the carronade on the front doors and await a signal.
Luke and
Klaus joined in a desperate fight with the two Arabyans. One of them, Klaus’
opponent, was clearly a very skilled swordsman and seemed to get in two thrusts
and attacks for every one Klaus managed. Klaus was injured a couple of times as
was Luke, and the fight seemed hopeless. The pair tried to retreat to the main
door of the fortress. As Klaus ran he was cut down by a blow to the back of his
head, which hurt a lot, and the Arabyan stood over him, perhaps about to make a
coup de grace. Luke managed to reach the door and fumbled with the bolt.
Eventually he opened the door. As luck would have it the rest of the army were
waiting at the main entrance. Thijens burst in and fired a shot at the Arabyan,
killing him. On seeing the small army that had arrived, Klaus’ surprisingly
nimble opponent quickly fled the way Drexol had gone.
Everyone piled into the complex. Luke sat down in an exhausted heap. Klaus didn’t bother getting up. Everyone spread out and went through the level in an organised fashion. You found a dining area with loads of expensive silverware and some strange, shiny brass doors with a lever type thing. Following Drexol’s exit, Thijens, Haakon, and Julius went through into some weird indoor garden. It was extremely hot and humid and it felt like steam might be being pumped into the place, or something.
Unlike the
tower above, much of the construction was strangely curved and airy. One of you
compared it to an Elven boat he had seen, or something.
Haakon
noticed a very hairy, red-haired Halfling type thing sitting in one of the
trees, and tried to entice it down, but it wouldn’t come. Thijens and Julius
found four women huddled, frightened in a corner. The large, blond one spoke Wastelander
and they were able to learn that Ofra was being held in the cell just up the
corridor.
Zombrie had
prayed to Ulric over Klaus’ health and he was now ready to try out his newly
acquired skills to spring Ofra from her prison. Alas, he could not budge the
door and so you all left the poor girl there, for now.
You also
pulled the lever next to the brass doors. The mechanism made the doors slide
open to reveal a mostly bare brass room, with two levers in the opposite wall.
All the time, the steady hum of pumps or machinery or something could be heard.
You made
your way down the stairs to the lower level, the noise of the machinery
increasing as you went. You left Luke with the women up by the front door,
guarding things.
For some
reason Zombrie decided to go into the brass room and pull the levers. The room
rose a bit, amid the grating of gears and smashed loudly into something above.
The levers were arsed about with some more and this time the room began to
descend quickly. It went past some doors a few yards below and continued to
fall deep into the earth. After some time, Zombrie made out an opening in the
rock as it flashed past him, some moments later the room crashed into the
ground below.
It seemed as
if the room might be damaged. Zombrie had a quick look down a well-cut dwarfen
constructed corridor but could make out little. He then heard sinister
scurrying noises and quickly began to manipulate the ‘elevator’ to bring him
back up again. After some experimentation he managed to get a grasp of the
controls of speed and direction and brought it to a slow halt exactly where he
had started. Zombrie then brought the elevator down a single level to where he
expected his friends to be.
Everyone
else piled downstairs. You found rooms full of coal, a large furnace, rooms
with strange metal tubes and coils and vessels. It was all very scientific and
modern, or something.
Klaus found
what looked to be Drexol’s desk, among all the piles of paperwork and stuff
these three letters stood out.
10
Beestbaak,
Goudberg.
9th
Jahrdrung 2511 IC
My dear
Fredrick,
I have noted
with great pleasure, your growing interest in the affairs, both ancient and
modern, of a certain Arabyan personality. Know that I have researched for many,
many years certain of the techniques promised by ancient texts. I have come as
close as anyone to know that he is present in the realm of the living and
acting through us, his devoted followers.
Know that he
can offer you the same gifts he has given me. Know that the Elixir of Life is
within our grasp. Know that his devout will take their place at his right hand.
But know,
also, that to cross him now, even as his time approaches, will result in the
severest, and most eternal retribution.
Yours,
Jozef
Visser, fGP
10
Beestbaak,
Goudberg.
22 Jahrdrung
2511 IC
My dear
Fredrick,
I was
fascinated to learn in our recent correspondence of the Shapesh prophesy. Your
man Cloos, seems to know what he is about. It is a pity he cannot be trusted.
It does not matter, though, his activities and your business are a perfect
cover for any dealings we may have.
I recommend
you travel to Bel Aliad yourself. That way we can be assured that every
possible component for the ritual can be retrieved. Also, you would not want to
risk Cloos having a change of heart, or getting closer to the truth.
You may wish
to consider picking up some of the local girls. Nagash may have a preference
for them. Anyway, The Brotherhood could always find a use for them.
Yours
Jozef
Visser, fGP
Haaplanggangstraat,
Doodkanaal.
29th Marktag
Brauzeit 2511 IC
My dear
Fredrick,
I was hoping
to greet your return in a grand fashion. Unfortunately things have not worked
out exactly as planned. I have had cause to change lodgings. My new address
also has a somewhat inconsistent postal service.
Be assured I
will make my way to Treisjaar Island in the near future and avail myself of
your hospitality. I look forward to seeing with what you have returned.
Yours,
Jozef
Visser.
There was also an illustration of ancient Arabyan writing (glyphs or something) with a Wastelander translation written beneath it:
Hail Nagash,
Lord in Heaven
Hail Nagash,
Lord of Night
Hail Nagash,
Eternal Champion of Life
Thijens
pointed out that it was thrice invoking a king of Nehekhara and could be what
you needed to get past the Ushabti, according to what Goffman’s discerned from
'On the Construction of Immortal Guardians'.
There were
some other Elven-built rooms which were decorated in the Arabyan style and
seemed to be in use presently.
You also
found a room with lots of moving metal parts that was louder than any other.
The machinery seemed to be generating its energy from boiling water on the
furnace, or something. On a bed in that room was a dwarf, with a glazed look.
He was sucking on a pipe and the smell of lotus was in the air. Those of you
with experience of the Suiddock ‘Dreaming Houses’ knew there would be little to
be gained from interrogating him.
With Zombrie
back with you, the complex above ground cleared out, Ofra safe-ish, lots of
loot for Stubfoot and his men, you decided to use the elevator and see if you
could find the sarcophagus. Zombrie guided you back to the first deep level
expertly and you disembarked into a long dwarfen made tunnel. There were a
number of lanterns near the lift shaft which you distributed amongst
yourselves. After a few hundred feet, you came out into a long room lined on
either side with Arabyan looking pillars carved with fearsome looking images of
the Nehekharan animal gods.
You made
your way through and as you approached the next chamber, Thijens noticed the
glyphs that lined the walls, to be the same as the ones that had been
translated by Drexol. Thijens went alone into the next room incanting the
invocation of Nagash, and sure enough, therein awaited two huge Ushabti
constructs. They remained motionless.
Through the
Ushabti chamber, Thijens came to a large room with Ofra’s sarcophagus in the
centre. Two triangles, in a star shape, had been etched on the floor. At each
of the points of the star, a skeleton arrayed in ancient clothes adorned with
gold and lapis lazuli, was propped up. Each held one of the Shapesh daggers.
Thijens went back to the corridor and escorted each of the party through the Ushabti chamber, reciting the Nagash thing. Soon you were all in the sarcophagus room, wondering what to do next. It is about midnight on Konistag 7th Kaltzeit
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