12: Ushabti
Angestag 8th Kaltzeit
The session
began with you all in an underground chamber below Triesjaar Island. You
believed Ofra Cloos was to be sacrificed down here with six sacred daggers and
this would cause the ancient wife of Nagash to rise and destroy the city, or
something. Your main concern was the guardian Ushabti which you guessed would
attempt to stop you from spoiling the ritual.
There were
exits behind curtains in each wall of the chamber. You began to explore each
one systematically. East, the passage soon ended in a cave-in. Klaus, having
seen a few tombs in his time, believed that the cave-in had been caused
deliberately, as if to cut off this way.
South, the
passage opened into a cavern. It was damp and the southern half of the chamber
was flooded and lit by a faint greenish light. As the party entered the cavern,
gloppish lizardy-froggy type things fell from the ceiling and narrowly missed
some of you. They then glopped off towards the pool. Zombrie walked further in
and managed to catch one of these in his sack, as it fell. Thijens and Klaus
decided to fire at some of the ones remaining on the ceiling and managed to
splat them. You noticed they seemed to glow slightly, a bit like the water.
Most of the remaining ones dived back into the pool and out of sight.
West, a
passage came to another chamber littered with bones, and weapons and other
detritus. Zombrie and Klaus made a few steps into the room. No sooner did they
than the hands of long dead warriors began clutching at their ankles and the
bones began to form themselves into armed figures. You all stepped back into
the corridor. Haakon and most of Stubfoot’s men were a bit shocked by this
animation of the dead. You readied your guns and prepared to fight the
skeletons. Zombrie prayed to Ulric for his Hammer-handed aid and tried to wade
through the rubbish towards the exit on the far side of the room.
Unfortunately,
Zombrie tripped and fell into the bones and stuff, which hurt, and was clawed
at by a load of emerging skeletons, and his prayer was dispelled. Klaus
thwacked at some of the monsters, and Thijens fired his blunderbuss at them. In
another stroke of very bad luck, the gun exploded in Thijens’ face, singeing
his hair and injuring him badly. Klaus retreated and after a moment’s
hesitation, Zombrie did too.
The party
retreated and considered their situation. Zombrie prayed for healing and
deliverance, or something. Thijens experimented a bit with the Ushabti. He managed
to awaken them by manipulating the daggers, but used the incantation to still
them once more. Meanwhile, Haakon considered the magical winds that were
flowing through the complex, especially around the undead and formulated an
effect by which they might be prevented from approaching him. The spell was
cast and sure enough, he could then walk through the chamber without provoking
the spirits. The rest of the party walked through with him.
On the far
side of that chamber, the dwarf style construction ended and you entered a
natural looking cave complex. The way wound tortuously and occasionally very
narrowly down. The cave branched and you followed the left way into a large
cavern. This was similar to the other one with the pool and gloppy things hung
from the roof and the water glowed slightly.
You
backtracked and took the right fork. This way wound further down and suddenly
strange violet lightning assailed you. The three of you in front were hit hard
by this and it hurt a lot. You could just make out some robed animal type thing
below you that had thrown this warped lightning at you. He also had a number of
rat-like allies, two of which were struggling to get into position a
fantastical looking large-barrelled weapon.
With
practiced skill and expertise, Thijens fired his borrowed blunderbuss at the
rat sorcerer thing. The shot ripped through its skull scattering brain across
the cavern and left the rat-man kweeking and whimpering on the floor in pathetic
death throes.
Julius fired
his crossbow at the rat-men on the strange machine. The bolt struck the front
one squarely and put him down. Klaus charged manically at one of the other
rat-men. The rest of them, having lost their leader, and artillery skittered
off into the darkness as fast as they could go.
You found yourselves
in a cavern which bizarrely had a gently curving shiny metal wall. Three other
passages lead away. After a bit of inspection, it looked like the rat-men had
been using their strange weapon to try and break through the metal, or
something, but they had managed little damage.
Haakon
checked out the body of the sorcerer rat. He found some live gloppy fishlike
things, some other strange stuff, and some very dark black minerals that seemed
to steal what little light there was from the air around it. Looking at these
two rocks was like looking into holes, or something. Haakon put the two dark
stones in his bag.
Klaus
checked out the big gun thing. He didn’t want to activate it, or anything and
so was careful not to mess with it too much. Thijens wanted the bodies of the
rat-men themselves, to finally prove to the Kruiersmuur Borough Office of
Sanitation and Hygiene, that rat-men did indeed exist.
Klaus and
Zombrie checked out a passage that headed north and guessed it went up to the
base of the elevator shaft. They followed a dwarf-hewn passage and just before
reaching the elevator Zombrie remembered the noises he had heard when he had
first come down there in the elevator. Sure enough, two rat-men guards
attacked, but the two made short work of them.
You pretty
much secured the area. The west passage, through which the rat-men had fled was
left and Thijens followed the passage to the east. It went on for a few hundred
yards with no sign of much interesting, and Thijens eventually abandoned it and
went back to the central cavern.
Then you
hatched a plan to remove one of the Daggers of Shapesh (thus, you hoped, ending
any chance of the sacrificial ritual) via the back way, avoiding the wrath of
the Ushabti. You took the elevator down to the bottom level and piled everything
of use into it. Everyone waited in the elevator, save Klaus, Thijens, and
Julius who guarded the central cavern from wandering rat-men. Haakon cast his
protection from skeletons again and went to the sacrifice chamber.
There, he
grabbed one of the daggers and legged it through the cave system. He was
pursued by the Ushabti, and as they heard him coming, everyone retreated to the
elevator. Haakon managed to get to the elevator without a sign of the Ushabti.
You all waited for a few moments to see the pursuing Ushabti before activating
the elevator and rising above them. When you got to the temple level, you
decided to stop there and grab the rest of the daggers. This all went smoothly.
You managed
to get back to the top with all the daggers of Shapesh. You sprang Ofra from
her cell and gave Stubfoot’s men enough time to loot most of the complex. You
also noticed one of the small boats was missing from the quay. You loaded
everything up and got ready to go.
You also
dumped one of the daggers in the furnace, hoping to break up the collection.
Paal did comment that Stubfoot should be entitled to all the Daggers of Shapesh
as they were clearly valuable. You fobbed him off with stories of danger and
stuff, though he said he’d be mentioning them to Stubfoot.
It’s about 4
in the morning. Thijens has to be at the Handelaarmarkt Magistrates Court in
about three hours.
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