7: Pub Brawl
Festag 1st Kaltzeit
The session started on Festag 1st Kaltzeit. Everyone was sat round having a
cheap lunch at the Hole. In the middle of the banter and polite conversation,
while everyone filled Klaus in on events with Anand, Zombrie revealed that he
would be moving out, to a residence 'more in keeping with his status'. He had
arranged to take a room in the True Kipper, a more upmarket establishment on
Stoessel island in Suiddock.
Thijens shared his theory about Anand, that they had been framed to get them
out of the way, because they had discovered his eye-smuggling practice, or
something. And, proposed that would be a good enough reason to kill him, or at
least torch his restaurant.
Bart was called away by urchin-post to the Far Swan in Noordmuur, the ship he
had been night-watching. He rushed off and Klaus went along, too. Bart and
Klaus arrived as a gang of dockers, accompanied by a lawyer, were taking away
one of the crates on a cart pulled by two struggling mules. Jaeger was there
looking a bit upset. Bart took Klaus' sawn-off halberd and smashed the cart's
rear wheel. The cart over balanced and the crate smashed into the ground,
scattering wood and revealing a large stone sarcophagus. The top was etched
with strange picture writing, mostly of herons, or something. At which, the
dockers became irate and punched his head in.
Klaus managed to bribe the dockers with the price of a new wheel to give up
Bart's unconscious body and dragged him back to the ship. When Bart came round,
Jaeger asked them to protect the other sarcophagus and feared the dockers might
return at any time. Klaus went back to the Hole to try and find everyone.
After some shopping, Thijens went to see Zombrie's new digs at the True Kipper
and convinced him to help him learn to read and write.
Haakon went to Wasplaatz to dance for money with his incredible dancing stoat.
He also thought about a way of 'dancing' that might give people different
impressions of his appearance. Klaus found him there, but after watching a bit
of the 'entertainment' decided it might be best if he didn't let on that he
knew the strange dancer.
Klaus also went to Stubfoot's and tried to ingratiate himself with the guy that
worked there, and to get a meeting with Stubfoot himself. It was explained that
Klaus would have a lot higher chance of meeting him if he could put some decent
business his way and prove his worth.
Messages were left in some of the likeliest places that everyone should meet up
at the Far Swan as soon as possible.
Everyone assembled at the Swan for nightfall. Jaeger left everyone expecting
another visit from the dockers. Some sort of defensive plan was put into
operation and some people slept some of the time. Haakon dreamt of a new,
complete dance that he felt sure would make people look at him in a new light.
Wellentag 2nd Kaltzeit
In the morning, Drexol's lawyer turned up with the mob again. There was a
stand-off and much taunting. Jaeger and the lawyer had a heated debate which
degenerated into an argument. A Black Cap seemed to emerge from the crowd and
tried to resolve the problem. The lawyer was keen to impress Haakon (for it was
he, in disguise, of sorts) with some legal technicality. The Black Cap (Haakon,
remember) decreed that it should probably need to go back to the courts. After
some more arguing and name-calling the impasse was broken as the dockers sloped
off. The lawyer said he would be back.
Jaeger decided it might be safer to bring the crate back to the 'museum' beneath
Cloos' house. With the help of a few locals you managed to get it on the back
of the cart and gingerly made your way to the house in Handelaarmarkt. There,
you carefully unloaded and brought it down to the basement. Cloos' basement had
been converted into a display area for his many weird and wonderful artefacts.
Cloos himself came down to supervise the unpacking of the crate, insisting
everyone be especially careful.
All the while, Klaus cased the joint, looking for opportunity and something
small but valuable. he was especially drawn to a pair of golden, ceremonial
Arabyan curved daggers. After Cloos and Jaeger had gone you all settled down
for the night and played a game of cards on the sarcophagus' lid.
Aubentag 3rd Kaltzeit
The night was largely uneventful, until towards daybreak you heard a smashing
of glass and footsteps on the floor above. Thijens and Bart rushed out the
front to investigate. Haakon and Zombrie stayed with the sarcophagus, and Klaus
used the disturbance to swipe the daggers.
Upstairs Bart found Cloos on the floor of his bedroom dying of a heart attack,
his distraught wife by his side. However tragic the circumstances, and however
distraught she was, Bart couldn't help noticing how young and lovely the lady
looked.
Thijens, who had run the other way, discovered an ancient, ragged figure making
its escape. He tried to stop it, but took a bandaged toe to the groin, which
hurt. The bag of rags then jumped out the window into the ornamental faux
Nipponese water garden.
After a few moments hesitation Zombrie and Haakon pursued the Arabyan,
bandaged, dried, flakey, flesh-figure (OK, it's a mummy) through the hole it
had made in the bamboo fence at the back of the garden. They caught up with it
in the lane behind the house. Zombrie hit it hard, a couple of times, but this
did not seem to affect it much. Then as Haakon danced, the mummy seemed to fall
over for no apparent reason. While it was on the ground Haakon hit it very hard
and it stopped moving. They quickly set fire to it and by the time the watch
arrived they were having a merry bonfire.
The house was soon in uproar. The watch arrived, including a strutting sergeant
who seemed to suspect everyone. Klaus hid the daggers in the garden. The
sergeant sent you all downstairs and made you wait for a while. You did take professional
pride in the fact that the sarcophagus was still safe and sound.
The sergeant interviewed you all but you gave him no reason to suspect you of
anything other than incompetence and smelling a bit bad. When he had gone (most
of) you insisted to Jaeger that you be paid for your night's work. He could not
believe how heartless and mercenary you were being, but paid up. Meanwhile,
Klaus retrieved the daggers and made his own way towards Stubfoot's of
Kruiersmuur.
Everyone went home to get some kip before your meeting with van Klincker that
evening. You also felt the chill air blowing in from the north and some of you
decided to buy coats, which was very sensible.
You all gathered at the Duke in time to meet van Klincker. Klaus and Bart, who
had never actually met the man hung out nonchalantly. Not meeting him with much
hope that you would get too much sense out of him, you were not disappointed.
He seemed vacant, again. His attention often strayed to the door, and several
times had to be reminded of the credit notes and other details of what you were
talking about. He did have a couple of episodes where he seemed extremely tense
and almost enraged, but these were soon replaced by his general
spaced-out-ness.
Thijens took advantage of the situation and kind of made van Klincker agree to
pay you 1000 Guilders. Unfortunately he didn’t have much money on him and asked
you to visit him at his home in the morning. You were unconvinced that you
would actually get your money or that he would remember anything at all. He did
say he had arranged another appointment and that you could drink and dine on
him. Klaus and Bart soon joined you.
After the first half of a very good meal, you noticed a strange fellow burst
into the bar. He was dressed, at first sight, in filthy old street-stained
clothes, but what on a second look revealed themselves to be the finest silks;
they had clearly seen better days. He shouted out some stuff like 'Hilde!
Hilde! I've found you at last. I knew I'd find you again.', and everyone in the
bar looked round. You noticed that he was addressing the woman who
(coincidentally enough) was now dining with your man van Klincker.
The man seemed to have a bit of a breakdown, shouting and screaming at 'Hilde'.
She did not look very happy, though she did look attractive, and went over to
him. She was curiously attired in exotic leathers with strange writing (that
none of you could make out) on. Some of you thought she might be an elf, she
was that beautiful, but she wasn't.
Hilde had a brief conversation with the man, which you couldn't overhear, and
left him collapsed on the floor crying his eyes out, then she stormed out the
back door. Van Klincker looked very embarrassed and made an I'm-a-bit-embarrassed
face at you before following her out as fast as he could.
You all saw Guilder signs disappearing as van Klincker left. Thijens got up
quickly to follow them, but too quickly. He bumped into a rather large bloke
carrying a tray and spilt his eight pints all over his shirt and Thijens' shirt
and the floor. To add insult to injury, and in possibly one of the great
misjudgements, Thijens said, 'Get out the way, fatty!'. The man turned purple
and punched Thijens squarely on the nose.
It was a punch of wonder, a poetical alignment of body and spirit. Thijens
sailed through the air, landing on your dining table. The drinks and plates
went everywhere, showering you in an array of foodstuffs. The table broke, and
Thijens lay upon it, very unconscious. Pub Brawl!
Most of the bar erupted into mayhem. The big guy held up well, despite being
hit over the head by a chair, wielded by Bart and being told to be good by a
Haakon disguised as a Black Cap, then being assaulted by Bart experimenting
with roast chicken-based weapons. Eventually Haakon knocked him over and Bart
put the boot in.
Klaus tried to sneak off in pursuit of van Klincker but ran up against one of
the big man's big mates who punched him down, too. Klaus regained his senses
enough to drag himself away from the melee.
Zombrie tried to jump in to attack the big man but slipped on the spilled food
and landed on the floor at the feet of two more of the big man's big mates. He
managed to get to his feet as a couple of punches sailed by. He then (in a
breach of pub brawl etiquette) started wielding his hammer and sent one of his
opponents flying. The fat guys drew their daggers and rained blows down on him,
none of them being effective against Zombrie's armour.
Haakon tried wielding some more magic but something strange happened. Something
went wrong with the spell. The power that Haakon had experimented with all his
life and learned to control by himself did something unexpected. Like clawed
hands, reaching out from an impenetrable void and grabbing his skull, things
came out of the source of the magic, and momentarily fixed themselves in his
mind. Or something. Haakon was too shocked to do much, and simply sat down.
Then the Black Caps turned up. Bart managed to grab Thijens and carry him out
the back way. Order was restored. Amazingly, they apologised to Zombrie that a
man of the cloth should witness such uncivilised behaviour and promised some of
the other brawlers a night in the cells. They looked at Zombrie as if to say
'if we ever see you again, you'll be in big trouble.' Haakon just sat there.
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